Generated Regex:
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Select mods:
- Area contains many Totems
- #% increased number of Rare Monsters
- #% increased Magic Monsters
- Area is inhabited by Skeletons
- Area is inhabited by Goatmen
- Area is inhabited by Sea Witches and their Spawn
- Area is inhabited by Undead
- Area is inhabited by ranged monsters
- Area is inhabited by Animals
- Area is inhabited by Demons
- Area is inhabited by Humanoids
- Area is inhabited by Solaris fanatics
- Area is inhabited by Lunaris fanatics
- Area is inhabited by Ghosts
- Area is inhabited by Cultists of Kitava
- Area has increased monster variety
- Monsters' skills Chain # additional times
- Monsters are Hexproof
- Monsters Poison on Hit
- Players cannot inflict Exposure
- Area contains two Unique Bosses
- Monsters cannot be Stunned
#% more Monster Life - Monsters fire # additional Projectiles
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
+#% to Monster Critical Strike Multiplier - +#% Monster Physical Damage Reduction
- #% more Monster Life
- #% increased Monster Damage
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Lightning
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for # seconds on Hit - #% increased Monster Movement Speed
#% increased Monster Attack Speed
#% increased Monster Cast Speed - Monsters reflect #% of Physical Damage
- Monsters reflect #% of Elemental Damage
- Players have #% less Recovery Rate of Life and Energy Shield
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Area has patches of desecrated ground
- Players are Cursed with Elemental Weakness
- Players are Cursed with Vulnerability
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players cannot Regenerate Life, Mana or Energy Shield
- Players have -#% to all maximum Resistances
- Unique Boss deals #% increased Damage
Unique Boss has #% increased Attack and Cast Speed - Unique Boss has #% increased Life
Unique Boss has #% increased Area of Effect - Monsters cannot be Leeched from
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters take #% reduced Extra Damage from Critical Strikes
- Players gain #% reduced Flask Charges
- #% less effect of Curses on Monsters
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Area is inhabited by Abominations
- Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
Monsters cannot be Taunted - All Monster Damage from Hits always Ignites
- +#% Monster Chaos Resistance
+#% Monster Elemental Resistances - Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Players have #% reduced Chance to Block
Players have #% less Armour - Players have -#% to amount of Suppressed Spell Damage Prevented
Monsters have #% increased Accuracy Rating - Players have #% less Area of Effect
- Monsters gain a Frenzy Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters have +#% chance to Suppress Spell Damage
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Unique Bosses are Possessed
- Monsters Blind on Hit
- Monsters Maim on Hit with Attacks
- Monsters Hinder on Hit with Spells
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Area has patches of Consecrated Ground
- Players have #% less Cooldown Recovery Rate
- Buffs on Players expire #% faster
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% less Accuracy Rating
- Contains a Vaal Side Area
- Area contains an additional guarded Exquisite Vaal Vessel
- Unique Monsters drop Corrupted Items
- Players' Vaal Skills do not apply Soul Gain Prevention
- Map Crafting options for this Map have no cost
- Atlas Passives have #% increased Effect on Area
- Quality applies to Pack Size instead of Item Quantity
- Area has # additional random Scarab effects
- Area is affected by # additional random Unallocated Notable Atlas Passives
- Area is inhabited by # additional Rogue Exiles
- Area is inhabited by # additional Invasion Bosses
- Area can contain Breaches
Area contains # additional Breaches - Area can contain Breaches
Area contains an additional Breach - Area contains # additional Strongboxes
- Area is haunted by # additional Tormented Spirits
- Area contains # additional Perandus Chests
Area has a #% chance to contain Cadiro Perandus - Slaying Enemies close together can attract monsters from Beyond this realm
- Area contains # additional Magic Monster packs
- Area contains # additional packs with a Rare monster
- Areas can contain Abysses
Area contains an additional Abyss - Area can contain Mysterious Harbingers
Area contains # additional Harbingers - Area contains an additional Legion Encounter
- Area contains a Blight Encounter
- Area contains Metamorph Monsters
- Areas contain a Mirror of Delirium
- +# to Monster Level of Area
- #% more Monster Damage
- Map has # additional random Prefix
- Map has # additional random Suffix
- Area contains # additional packs of Elder Fiends
- Area contains # additional packs of Shaper Creations
- Area contains #% increased number of Remnants
- #% increased Explosive Radius
- #% increased number of Explosives
- Excavated Chests have a #% chance to contain twice as many Items
- Remnants have #% chance to have an additional Suffix Modifier
- #% increased Explosive Placement Range
- Area contains #% increased number of Monster Markers
- Area contains an additional Underground Area
- Area contains #% increased number of Runic Monster Markers
- Area contains # additional Chest Markers
- #% increased quantity of Artifacts dropped by Monsters
- Monsters' skills Chain # additional times
Monsters' Projectiles can Chain when colliding with Terrain - Monsters gain a Power Charge on Hit
Monsters have +# to Maximum Power Charges - Monsters gain a Frenzy Charge on Hit
Monsters have +# to Maximum Frenzy Charges - Monsters have +# to Maximum Endurance Charges
Monsters gain an Endurance Charge when hit - Players have -#% to all maximum Resistances
- Players and their Minions deal no damage for # out of every # seconds
- Monsters fire # additional Projectiles
Monsters have #% increased Area of Effect - +#% to Monster Critical Strike Multiplier
Monsters have #% increased Critical Strike Chance - Monsters Poison on Hit
Monsters have #% increased Poison Duration
All Damage from Monsters' Hits can Poison - #% increased Monster Damage
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Unique Bosses are Possessed
- Monsters have +#% chance to Suppress Spell Damage
- Monsters have +#% Chance to Block Attack Damage
- Players have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech
- Monsters reflect #% of Physical Damage
Monsters reflect #% of Elemental Damage - Players are Cursed with Vulnerability
Players are Cursed with Temporal Chains
Players are Cursed with Elemental Weakness - Players have #% less Area of Effect
- Monsters take #% reduced Extra Damage from Critical Strikes
- #% more Monster Life
- Rare Monsters each have # additional Modifiers
#% increased number of Rare Monsters - Unique Monsters have a random Shrine Buff
- Monsters inflict # Grasping Vines on Hit
- Rare Monsters have Volatile Cores
- Area contains Petrification Statues
- Monsters gain #% of their Physical Damage as Extra Damage of a random Element
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- #% increased Monster Cast Speed
#% increased Monster Attack Speed
#% increased Monster Movement Speed - Players are assaulted by Bloodstained Sawblades
- Monsters cannot be Stunned
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value - Players are targeted by a Meteor when they use a Flask
- Players have #% less Defences
- Area contains Drowning Orbs
- +#% Monster Physical Damage Reduction
+#% Monster Elemental Resistances
+#% Monster Chaos Resistance - Monsters Ignite, Freeze and Shock on Hit
All Monster Damage can Ignite, Freeze and Shock - Buffs on Players expire #% faster
- Monster Damage Penetrates #% Elemental Resistances
- Players have #% reduced Action Speed for each time they've used a Skill Recently
- Players are Marked for Death for # seconds
after killing a Rare or Unique monster - Rare and Unique Monsters remove #% of Life, Mana and Energy Shield from Players or their Minions on Hit
- Area contains Unstable Tentacle Fiends
- When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within #.# metres
Monsters' Attacks Impale on Hit - Area has patches of Awakeners' Desolation
- Rare monsters in area are Shaper-Touched
- Player Skills which Throw Traps throw # fewer Trap
Player Skills which Throw Mines throw # fewer Mine - Players' Minions have #% less Attack Speed
Players' Minions have #% less Cast Speed
Players' Minions have #% less Movement Speed - #% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead
- Map Boss is accompanied by a Synthesis Boss
- Debuffs on Monsters expire #% faster
- Area contains Runes of the Searing Exarch
- The Maven interferes with Players
- #% chance for Rare Monsters to Fracture on death